AnimLab Update v1.0.3
Big one this update: you can finally export a video!
Pick your frame range, hit Export, and AnimLab renders it out as an MP4, or a PNG sequence if you'd rather handle the video part yourself. This has been the missing piece for a while, so it feels great to have it actually working!
We finally have downloadable builds up too, for Windows, macOS, and Linux. The macOS build covers both Intel and Apple Silicon Macs in one download. The browser demo is still here and always will be, for quick testing without downloading anything, but the desktop version is what you want for serious work. Not only is it faster, but it's the only place export currently runs, since browsers can't do the video encoding bit.
Of note:
- Playback and scrubbing around the timeline should feel much smoother now, especially on longer scenes.
- The Timeline handles very large scenes a lot better, tons of layers and thousands of frames is nice and snappy.
- Fixed a few drag and drop rough edges on the Timeline that could drop things in the wrong spot if you had scrolled first.
Known issues:
- The Windows and Mac downloads aren't code signed yet, so you'll likely get a security warning the first time you open them. This is normal for a small, unsigned app. Windows: click "More info" then "Run anyway." Mac: right click the app and choose "Open" instead of double clicking. If you have concerns, just throw it at a virus checker.
- Video export currently supports MP4 and PNG sequences. More formats and audio in the export are on the way.
Next Goals: I'm working on getting AnimLab running on Android tablets. This requires some adjustments for touch input and smaller screens, and will be a major part of the intended next update. Alongside that, finalized line editing is coming, with proper bezier and curve control so you can reshape lines precisely after drawing them. Future goals expected by end year include character rigger and node-based graphing, as well as effects compositing. If I can, I'll try and squeeze in the 3d render engine (I've got one built, it just needs integration) so you can import and worth with actual 3d models.
As always, thanks for the support and please give feedback, it's always very helpful.
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More posts
- AnimLab Update v1.0.219 days ago
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